Collect Coins that are Bouncing#

Screenshot of using sprites to collect coins
sprite_collect_coins_move_bouncing.py#
  1"""
  2Sprite Collect Moving and Bouncing Coins
  3
  4Simple program to show basic sprite usage.
  5
  6Artwork from https://kenney.nl
  7
  8If Python and Arcade are installed, this example can be run from the command line with:
  9python -m arcade.examples.sprite_collect_coins_move_bouncing
 10"""
 11
 12import random
 13import arcade
 14
 15# --- Constants ---
 16SPRITE_SCALING_PLAYER = 0.5
 17SPRITE_SCALING_COIN = 0.2
 18COIN_COUNT = 50
 19
 20SCREEN_WIDTH = 800
 21SCREEN_HEIGHT = 600
 22SCREEN_TITLE = "Sprite Collect Moving and Bouncing Coins Example"
 23
 24
 25class Coin(arcade.Sprite):
 26
 27    def __init__(self, filename, sprite_scaling):
 28
 29        super().__init__(filename, sprite_scaling)
 30
 31        self.change_x = 0
 32        self.change_y = 0
 33
 34    def update(self):
 35
 36        # Move the coin
 37        self.center_x += self.change_x
 38        self.center_y += self.change_y
 39
 40        # If we are out-of-bounds, then 'bounce'
 41        if self.left < 0:
 42            self.change_x *= -1
 43
 44        if self.right > SCREEN_WIDTH:
 45            self.change_x *= -1
 46
 47        if self.bottom < 0:
 48            self.change_y *= -1
 49
 50        if self.top > SCREEN_HEIGHT:
 51            self.change_y *= -1
 52
 53
 54class MyGame(arcade.Window):
 55    """ Our custom Window Class"""
 56
 57    def __init__(self):
 58        """ Initializer """
 59        # Call the parent class initializer
 60        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
 61
 62        # Variables that will hold sprite lists
 63        self.all_sprites_list = None
 64        self.coin_list = None
 65
 66        # Set up the player info
 67        self.player_sprite = None
 68        self.score = 0
 69
 70        # Don't show the mouse cursor
 71        self.set_mouse_visible(False)
 72
 73        arcade.set_background_color(arcade.color.AMAZON)
 74
 75    def setup(self):
 76        """ Set up the game and initialize the variables. """
 77
 78        # Sprite lists
 79        self.all_sprites_list = arcade.SpriteList()
 80        self.coin_list = arcade.SpriteList()
 81
 82        # Score
 83        self.score = 0
 84
 85        # Set up the player
 86        # Character image from kenney.nl
 87        self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/"
 88                                           "femalePerson_idle.png", SPRITE_SCALING_PLAYER)
 89        self.player_sprite.center_x = 50
 90        self.player_sprite.center_y = 50
 91        self.all_sprites_list.append(self.player_sprite)
 92
 93        # Create the coins
 94        for i in range(50):
 95
 96            # Create the coin instance
 97            # Coin image from kenney.nl
 98            coin = Coin(":resources:images/items/coinGold.png", SPRITE_SCALING_COIN)
 99
100            # Position the coin
101            coin.center_x = random.randrange(SCREEN_WIDTH)
102            coin.center_y = random.randrange(SCREEN_HEIGHT)
103            coin.change_x = random.randrange(-3, 4)
104            coin.change_y = random.randrange(-3, 4)
105
106            # Add the coin to the lists
107            self.all_sprites_list.append(coin)
108            self.coin_list.append(coin)
109
110    def on_draw(self):
111        """ Draw everything """
112        self.clear()
113        self.all_sprites_list.draw()
114
115        # Put the text on the screen.
116        output = f"Score: {self.score}"
117        arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
118
119    def on_mouse_motion(self, x, y, dx, dy):
120        """ Handle Mouse Motion """
121
122        # Move the center of the player sprite to match the mouse x, y
123        self.player_sprite.center_x = x
124        self.player_sprite.center_y = y
125
126    def on_update(self, delta_time):
127        """ Movement and game logic """
128
129        # Call update on all sprites (The sprites don't do much in this
130        # example though.)
131        self.all_sprites_list.update()
132
133        # Generate a list of all sprites that collided with the player.
134        hit_list = arcade.check_for_collision_with_list(self.player_sprite,
135                                                        self.coin_list)
136
137        # Loop through each colliding sprite, remove it, and add to the score.
138        for coin in hit_list:
139            coin.remove_from_sprite_lists()
140            self.score += 1
141
142
143def main():
144    window = MyGame()
145    window.setup()
146    arcade.run()
147
148
149if __name__ == "__main__":
150    main()