Mini-Map#

Screen shot of a screen and mini-map.

This example shows how to create a ‘mini-map’ using frame buffers.

minimap.py#
  1"""
  2Work with a mini-map
  3
  4Artwork from https://kenney.nl
  5
  6If Python and Arcade are installed, this example can be run from the command line with:
  7python -m arcade.examples.minimap
  8"""
  9
 10import random
 11from uuid import uuid4
 12
 13import arcade
 14from pyglet.math import Vec2
 15
 16SPRITE_SCALING = 0.5
 17
 18DEFAULT_SCREEN_WIDTH = 800
 19DEFAULT_SCREEN_HEIGHT = 600
 20SCREEN_TITLE = "Minimap Example"
 21
 22# How many pixels to keep as a minimum margin between the character
 23# and the edge of the screen.
 24VIEWPORT_MARGIN = 220
 25
 26# How fast the camera pans to the player. 1.0 is instant.
 27CAMERA_SPEED = 0.1
 28
 29# How fast the character moves
 30PLAYER_MOVEMENT_SPEED = 7
 31
 32# Background color must include an alpha component
 33MINIMAP_BACKGROUND_COLOR = arcade.get_four_byte_color(arcade.color.ALMOND)
 34MINIMAP_WIDTH = 256
 35MINIMAP_HEIGHT = 256
 36MAP_WIDTH = 2048
 37MAP_HEIGHT = 2048
 38
 39
 40class MyGame(arcade.Window):
 41    """ Main application class. """
 42
 43    def __init__(self, width, height, title):
 44        """
 45        Initializer
 46        """
 47        super().__init__(width, height, title, resizable=True)
 48
 49        # Sprite lists
 50        self.player_list = None
 51        self.wall_list = None
 52
 53        # Mini-map related
 54        # List of all our minimaps (there's just one)
 55        self.minimap_sprite_list = None
 56        # Texture and associated sprite to render our minimap to
 57        self.minimap_texture = None
 58        self.minimap_sprite = None
 59
 60        # Set up the player
 61        self.player_sprite = None
 62
 63        self.physics_engine = None
 64
 65        # Camera for sprites, and one for our GUI
 66        viewport = (0, 0, DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT)
 67        self.camera_sprites = arcade.SimpleCamera(viewport=viewport)
 68        self.camera_gui = arcade.SimpleCamera(viewport=viewport)
 69
 70    def setup(self):
 71        """ Set up the game and initialize the variables. """
 72
 73        # Sprite lists
 74        self.player_list = arcade.SpriteList()
 75        self.wall_list = arcade.SpriteList()
 76
 77        # Set up the player
 78        self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/"
 79                                           "femalePerson_idle.png",
 80                                           scale=0.4)
 81        self.player_sprite.center_x = 256
 82        self.player_sprite.center_y = 512
 83        self.player_list.append(self.player_sprite)
 84
 85        # -- Set up several columns of walls
 86        for x in range(0, MAP_WIDTH, 210):
 87            for y in range(0, MAP_HEIGHT, 64):
 88                # Randomly skip a box so the player can find a way through
 89                if random.randrange(5) > 0:
 90                    wall = arcade.Sprite(":resources:images/tiles/grassCenter.png", SPRITE_SCALING)
 91                    wall.center_x = x
 92                    wall.center_y = y
 93                    self.wall_list.append(wall)
 94
 95        self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
 96
 97        # Set the background color
 98        arcade.set_background_color(arcade.color.AMAZON)
 99
100        # Construct the minimap
101        size = (MINIMAP_WIDTH, MINIMAP_HEIGHT)
102        self.minimap_texture = arcade.Texture.create_empty(str(uuid4()), size)
103        self.minimap_sprite = arcade.Sprite(center_x=MINIMAP_WIDTH / 2,
104                                            center_y=self.height - MINIMAP_HEIGHT / 2,
105                                            texture=self.minimap_texture)
106
107        self.minimap_sprite_list = arcade.SpriteList()
108        self.minimap_sprite_list.append(self.minimap_sprite)
109
110    def update_minimap(self):
111        proj = 0, MAP_WIDTH, 0, MAP_HEIGHT
112        with self.minimap_sprite_list.atlas.render_into(self.minimap_texture, projection=proj) as fbo:
113            fbo.clear(MINIMAP_BACKGROUND_COLOR)
114            self.wall_list.draw()
115            self.player_sprite.draw()
116
117    def on_draw(self):
118        """
119        Render the screen.
120        """
121
122        # This command has to happen before we start drawing
123        self.clear()
124
125        # Select the camera we'll use to draw all our sprites
126        self.camera_sprites.use()
127
128        # Draw all the sprites.
129        self.wall_list.draw()
130        self.player_list.draw()
131
132        # Select the (unscrolled) camera for our GUI
133        self.camera_gui.use()
134
135        # Update the minimap
136        self.update_minimap()
137
138        # Draw the minimap
139        self.minimap_sprite_list.draw()
140
141        # Draw the GUI
142        arcade.draw_rectangle_filled(self.width // 2, 20, self.width, 40, arcade.color.ALMOND)
143        text = f"Scroll value: {self.camera_sprites.position[0]:4.1f}, {self.camera_sprites.position[1]:4.1f}"
144        arcade.draw_text(text, 10, 10, arcade.color.BLACK_BEAN, 20)
145
146    def on_key_press(self, key, modifiers):
147        """Called whenever a key is pressed. """
148
149        if key == arcade.key.UP:
150            self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
151        elif key == arcade.key.DOWN:
152            self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
153        elif key == arcade.key.LEFT:
154            self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
155        elif key == arcade.key.RIGHT:
156            self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
157
158    def on_key_release(self, key, modifiers):
159        """Called when the user releases a key. """
160
161        if key == arcade.key.UP or key == arcade.key.DOWN:
162            self.player_sprite.change_y = 0
163        elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
164            self.player_sprite.change_x = 0
165
166    def on_update(self, delta_time):
167        """ Movement and game logic """
168
169        # Call update on all sprites (The sprites don't do much in this
170        # example though.)
171        self.physics_engine.update()
172
173        # Scroll the screen to the player
174        self.scroll_to_player()
175
176    def scroll_to_player(self):
177        """
178        Scroll the window to the player.
179        """
180
181        # Scroll to the proper location
182        position = Vec2(self.player_sprite.center_x - self.width / 2,
183                        self.player_sprite.center_y - self.height / 2)
184        self.camera_sprites.move_to(position, CAMERA_SPEED)
185
186    def on_resize(self, width: int, height: int):
187        """
188        Resize window
189        Handle the user grabbing the edge and resizing the window.
190        """
191        self.camera_sprites.resize(width, height)
192        self.camera_gui.resize(width, height)
193
194
195def main():
196    """ Main function """
197    window = MyGame(DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT, SCREEN_TITLE)
198    window.setup()
199    arcade.run()
200
201
202if __name__ == "__main__":
203    main()