GUI Widgets#
gui_widgets.py#
1"""
2Example code showing how to create some of the different UIWidgets.
3
4If Python and Arcade are installed, this example can be run from the command line with:
5python -m arcade.examples.gui_widgets
6"""
7import arcade
8import arcade.gui
9import arcade.gui.widgets.buttons
10import arcade.gui.widgets.layout
11import arcade.gui.widgets.text
12
13
14class MyWindow(arcade.Window):
15 def __init__(self):
16 super().__init__(800, 600, "GUI Widgets Example", resizable=True)
17
18 # --- Required for all code that uses UI element,
19 # a UIManager to handle the UI.
20 self.manager = arcade.gui.UIManager()
21 self.manager.enable()
22
23 # Set background color
24 arcade.set_background_color(arcade.color.DARK_BLUE_GRAY)
25
26 # Create a vertical BoxGroup to align buttons
27 self.v_box = arcade.gui.widgets.layout.UIBoxLayout(space_between=20)
28
29 # Create a text label
30 ui_text_label = arcade.gui.widgets.text.UITextArea(
31 text="This is a Text Widget",
32 width=450,
33 height=40,
34 font_size=24,
35 font_name="Kenney Future",
36 )
37 self.v_box.add(ui_text_label)
38
39 text = (
40 "The real danger is not that computers will begin to think like people, "
41 "but that people will begin "
42 "to think like computers. - Sydney Harris (Journalist)"
43 )
44 ui_text_label = arcade.gui.widgets.text.UITextArea(
45 text=text, width=450, height=60, font_size=12, font_name="Arial"
46 )
47 self.v_box.add(ui_text_label)
48
49 # Create a UIFlatButton
50 ui_flatbutton = arcade.gui.widgets.buttons.UIFlatButton(
51 text="Flat Button", width=200
52 )
53 self.v_box.add(ui_flatbutton)
54
55 # Handle Clicks
56 @ui_flatbutton.event("on_click")
57 def on_click_flatbutton(event):
58 print("UIFlatButton pressed", event)
59
60 # Create a UITextureButton
61 texture = arcade.load_texture(":resources:onscreen_controls/flat_dark/play.png")
62 ui_texture_button = arcade.gui.widgets.buttons.UITextureButton(texture=texture)
63
64 # Handle Clicks
65 @ui_texture_button.event("on_click")
66 def on_click_texture_button(event):
67 print("UITextureButton pressed", event)
68
69 self.v_box.add(ui_texture_button)
70
71 # Create a widget to hold the v_box widget, that will center the buttons
72 self.manager.add(
73 arcade.gui.widgets.layout.UIAnchorLayout(children=[self.v_box])
74 )
75
76 def on_click_start(self, event):
77 print("Start:", event)
78
79 def on_draw(self):
80 self.clear()
81 self.manager.draw()
82
83
84window = MyWindow()
85arcade.run()