Flat Text Button Styled#
gui_flat_button_styled.py#
1"""
2Example code showing how to style UIFlatButtons.
3
4If Python and Arcade are installed, this example can be run from the command line with:
5python -m arcade.examples.gui_flat_button_styled
6"""
7import arcade
8import arcade.gui
9import arcade.gui.widgets.buttons
10import arcade.gui.widgets.layout
11from arcade.gui import UIFlatButton
12
13
14class MyWindow(arcade.Window):
15 def __init__(self):
16 super().__init__(800, 600, "UIFlatButton Example", resizable=True)
17
18 # --- Required for all code that uses UI element,
19 # a UIManager to handle the UI.
20 self.manager = arcade.gui.UIManager()
21 self.manager.enable()
22
23 # Set background color
24 arcade.set_background_color(arcade.color.DARK_BLUE_GRAY)
25
26 # Render button
27 red_style = {
28 "normal": UIFlatButton.UIStyle(
29 font_size=12,
30 font_name=("calibri", "arial"),
31 font_color=arcade.color.WHITE,
32 bg=arcade.color.RED,
33 border=None,
34 border_width=0,
35 ),
36 "hover": UIFlatButton.UIStyle(
37 font_size=12,
38 font_name=("calibri", "arial"),
39 font_color=arcade.color.WHITE,
40 bg=arcade.color.REDWOOD,
41 border=arcade.color.RED,
42 border_width=2,
43 ),
44 "press": UIFlatButton.UIStyle(
45 font_size=12,
46 font_name=("calibri", "arial"),
47 font_color=arcade.color.WHITE,
48 bg=arcade.color.RED_BROWN,
49 border=arcade.color.REDWOOD,
50 border_width=2,
51 ),
52 "disabled": UIFlatButton.UIStyle(
53 font_size=12,
54 font_name=("calibri", "arial"),
55 font_color=arcade.color.WHITE,
56 bg=arcade.color.COOL_GREY,
57 border=arcade.color.ASH_GREY,
58 border_width=2,
59 )
60 }
61
62 # Create a vertical BoxGroup to align buttons
63 self.v_box = arcade.gui.widgets.layout.UIBoxLayout(space_between=20)
64
65 # Create the buttons
66 demo_button_1 = arcade.gui.widgets.buttons.UIFlatButton(
67 text="Demo 1", width=200, style=UIFlatButton.DEFAULT_STYLE
68 )
69 demo_button_2 = arcade.gui.widgets.buttons.UIFlatButton(
70 text="Demo 2", width=200, style=red_style
71 )
72
73 self.v_box.add(demo_button_1)
74 self.v_box.add(demo_button_2)
75
76 # Create a widget to hold the v_box widget, that will center the buttons
77 ui_anchor_layout = arcade.gui.widgets.layout.UIAnchorLayout()
78 ui_anchor_layout.add(child=self.v_box, anchor_x="center_x", anchor_y="center_y")
79
80 self.manager.add(ui_anchor_layout)
81
82 def on_draw(self):
83 self.clear()
84 self.manager.draw()
85
86
87window = MyWindow()
88arcade.run()